● ● ● fatima_ramirez / portfolio.2026 v.01
About

Mechatronics
engineer

I build intelligent physical systems — devices that sense, decide, and act — and the tools that help people in other disciplines do their work with less friction.

Based in Edmonton, originally from Guadalajara, Mexico. My background spans five years of multi-domain hardware development with SME clients in Mexico, two and a half years of hardware validation at Intel, and three years of graduate research in additive manufacturing systems.

01 · Why this work

What moves me

Two things move me.

First

Democratizing technology

Building tools that reduce friction, lower adoption barriers, and serve the people using them rather than replacing them. The work that lets a beekeeper start harvesting venom for the first time, or that lets a small workshop heat-treat their own steel parts at home, is the work I want to do more of.

Second

Technology in service of human experience

Particularly where it intersects with art. Cinema is what I love most, but I'm also drawn to high-fidelity VR, escape rooms, theme parks designed with care. I'm interested in the work that enriches what it means to feel something, not the work that distracts you from feeling anything.

02 · How I work

Working principles

03 · Where I'm headed

What I'm looking for

I'm looking for product development roles in companies building intelligent physical systems — robotics, integrated devices, advanced hardware — where I can own subsystems end-to-end and grow into deeper technical responsibility.

Open to in-person, hybrid, and remote setups — I have experience working across geographies and timezones (collaboration with teams in Santa Clara, India, and Mexico during my time at Intel).

Open to full-time and freelance. Based in Edmonton, with relocation options including Vancouver, Kitchener, and Toronto.

04 · Outside the workshop

The rest of me

I'm a fearful but resilient explorer. Curiosity is my default state — once I get deep into any topic, I find something to obsess over. I've dragged myself into beekeeping biology, biomechanics of knee injuries, the neuroscience of macronutrient absorption, and food chemistry, all because of small projects or accidents that pulled me in.

I dance — Latin rhythms and partner dancing competently, hip-hop and street jazz badly but enthusiastically. I have a particular love for arthouse cinema (psychological horror, complex emotional drama) and a quiet obsession with the visually unsettling — folk legends, immersive horror parks, video-game cosplay. Halloween is my favorite holiday, both for the creativity it demands and the permission it gives to be strange in public.

I read, I draw, I want to learn traditional painting and 3D modeling for VR. I play board games that reward strategy and pattern recognition. I swim, bike slowly, hike with my eyes open, and walk strange cities looking for hidden corners. I like adrenaline despite being anxious. I eat well when I can, and cook when I want to taste exactly what I'm imagining.

I miss Guadalajara — the productive chaos, the street life at all hours, the unannounced parades. I love what Canada gave me in exchange: cross-cultural exposure, clean rivers, accessible nature, the safety of walking at night, and the high baseline of craft across every profession that still surprises me.

See the work →

Selected projects